The “Carioca Design Championship” will happen from 25–30 of August 2014 in Rio de Janeiro, Brasil. It is a week of workshops aiming at investigating possible relationships between games and design practices, exploring concepts such as rule, confrontation and team. 40 participants will be selected through an open call and arranged in 8 different teams playing for the championship, whose final round, open to the public, will take place on August 30.

“Piso 3D”, 2002, Felipe Barbosa
“Le plus long ballon du monde”, 2003, Laurent Perbos
“What did the peach say to the football?”, 2011, Uta Eisenreich

During a championship, different teams present and confront their game styles. In the field, each team operates within the game constraints and subject to numerous chance accidents. Referees and assistants defend the common denominator of the rule, while the coach observes and acts at a distance, depending on the dialogue with the players to work his/her own knowledge. Each player gives his best, while being aware that his actions depend on everyone else’s actions in the field.

“The little things make all the difference”, 2004, Jonathan Monk
“Volta”, 2002-03, Stephen Dean
“Os super-homens”, 1965, Rubens Gerchman

Design practices are governed by similar dynamics as football’s: designers, clients, collaborators, and technicians work together in the same field, constrained by an invisible game. However, unlike sports, design typically emphasizes the end product and not the game itself. The Carioca Design Championship aims at disclosing, discussing, and reconfiguring the dynamics of the design game.

“Born to be Kings”, 1997, Daniela Steinfeld
“Metegol”, 2006, Intrépida Trupe
“México × Brasil”, 2004, Miguel Calderón
“Blindside Run”, 1996, Gabriel Orozco

Appropriating the format of the sports competition, the Carioca Design Championship will be a platform for critical discussion of topics such as:

  1. Which rules and limits are specific to design?
  2. What is the relationship between such rules and limits and their cultural surroundings?
  3. How is the notion of confrontation played within design practice?
  4. Who is in your team?
  5. With whom and against whom do you play?
  6. In design education, are we practicing or playing?
“Cada um por si”, 2007, Felipe Barbosa
“Pelada”, 2014, Leonardo Finotti
A jersey worn by Pele was sold for £158,000 at Christies in 2002

The Carioca Design Championship seeks players who are aware of their individual talents (What do I excel in? What is my specialty? How can I contribute to the team?) and with a strong team spirit. Ability for dialogue and collaboration are key requirements.

Protest during the 2013 Confederations Cup, Photo: Daniela Fi
Protest during the opening of the FIFA World Cup 2014, Photo: Daniel Amaral

8 teams of 5 players each will be put together. Loosely borrowing the format of a futsal team as a model for the CDC, each team will consist of:

  • ● Goalkeeper: the theoretician (he observes, analyses and absorbs the failures of the team)
  • ● Defender, the organizer (he controls the production and deadlines)
  • ● Winger-passer, the publisher (he passes, facilitates, makes it public)
  • ● Winger-guard, the critic (he discusses the play and proposes new paths)
  • ● Pivot, the form-giver (he gives the final form, performs or renders ideas visible)

To apply for joining the team: it is expected from each player to prove one’s talents, game ability and experience in collaborative situations. To do so, please complete the “player profile” (download the profile template here). Application deadline: August 10, 11:59pm.

Fill out the form below and send it together with your “player profile”.

Our online submission form was deactivated due to intermitent problems reported by some users.

Please forward your personal informatio (Full name, birth date, nationality, e-mail, occupation) together with the player profile PDF to the email peneira@ccd-no-ccd.info


Instructions for “Player profile” PDF:

  • ● 5 slides;
  • ● Filesize maximum 10 MB;
  • ● First page (mandatory): full name and presentation text (100-300 words) describing the player.
  • ● Pages 2, 3, 4 and 5: evidence of specific talents, free presentation form (written, portfolio samples, résumé, self-portrait, selection of images representing the player, photographs, illustrations, collages, videos, interview, lists, quotations, poems, manifestos, etc.).
“Untitled”, 2006, Priscilla Monge
“Untitled (Penalty), 1993, Raul Mourão
  • Julia Born (1975, CH)

    After completing her studies at the Gerrit Rietveld Academie in Amsterdam, she started her own practice and worked for various clients within the cultural domain. Apart from commissioned work she collaborates with other artists and designers on investigative projects. Born teaches Graphic Design at the Gerrit Rietveld Academie, was appointed critic at the Yale University School of Art in New Haven, Connecticut, and is a guest critic at Werkplaats Typografie in Arnhem and other art institutes throughout Europe. Julia Born lives and works in Berlin. — juliaborn.com

  • João Doria (1982, BR)

    shoots the corner kick, jumps for the header and runs back to the end line. Preferably at the same time. Concluded his MFA Graphic Design, Yale University, 2014. With a special interest in how many things a single thing can be, he explores via diverse media the creation of simple and meaningless systems intended to communicate through multiple events, discussing where the structure ends and the meaning begins. He has done so in commissioned and self-initiated projects with grants, awards and recognition in countries such as Brazil, Germany, Norway and the United States. Alongside he served, respectively, as a teaching assistant, guest lecturer and advisor at Yale University (USA), University of Wisconsin-Stout (USA), PUC-Rio (BRA) and Westerdals School of Communication (NOR). Doria lives and works in Oslo, Norway. — joaodoria.com

  • Chris Calvet (1976, BR)

    Is an all-rounder, fumbling now and then. Hates killer tackles but is proud of never letting the ball fall behind his back. Chris Calvet holds a Design BA from PUC-Rio. Took his first steps at the seminal Refazenda studio, with the visual poet André Vallias, having worked after then in other studios in Rio de Janeiro. Founded, in 2007, with Marcos Leme the Arterial studio – specializing in strategy, web, publication design and identities for small and big clients, participating in exhibitions and publications in Brasil and across the globe. Closed shop in 2012 for higher flights. Coordinated for a year SuperUber's design team and is now a designer and creative consultant. Hates to namedrop clients and prefers that the work would speak for itself.

  • Uta Eisenreich (1971, DE)

    Plays it by the rules of a whole other ball game. The core of Uta Eisenreich’s practice is an investigation of the incongruous relationship between thought and reality. Walking a fine line between common sense and uncommon nonsense, she systematically examines the familiar methods for understanding our presumed reality. Coming from a background of photography, Uta Eisenreich increasingly incorporated performative strategies into her practice. Her work often evolves around game structures and explores the field between photography, installation and performance. Eisenreich lives and works in Amsterdam, where she teaches at Rietveld Academy and is represented by Ellen de Bruijne Projects. — hier-eisenreich.org

  • Felipe Kaizer (1984, BR)

    is eternally waiting for the whistle to be blown and the game to start. Working as a designer at Fundação Bienal de São Paulo since 2009, Kaizer focuses mostly on visual identities, publications and signage for the institution. Felipe has previously worked at Tecnopop and Jair de Souza Design, two graphic design studios based in Rio de Janeiro. He drew two typefaces, “Inocência” and “Banzo”. He is an independent researcher with a special interest for continental philosophy and design methodologies. Graduated from PUC-Rio in 2002, his final thesis versed on the political dimensions of design through Hannah Arendt’s perspective of action. On the same subject, Kaizer wrote “Beyond responsiveness”, published internationally in several portals. Felipe is co-founder and editor of Aplataforma. He lives and works in São Paulo. — felipekaizer.com

  • Nina Paim (1986, BR)

    rewrites the rules of the game by playing it. After a detour into economics and philosophy, Nina studied graphic design at Esdi, Rio de Janeiro and the Gerrit Rietveld Academy, Amsterdam. Her bachelor project was “Escola Aberta”, a temporary design school in Rio from August 6–11, 2012. Nina's work usually involves many others and revolves around notions of directing and collaborating. Since graduation, she has been working independently as a graphic designer as well as taking forays into the fields of curating, mediating, and teaching. In June 2013 her collaboration with Corinne Gisel was nominated for the Swiss Design Award. Recently, as a guest curator of the 26 Brno International Biennial of Graphic Design, Nina conceived and designed the exhibition “Taking a Line for a Walk” on the subject of assignments in design education. — ninapaim.com


For more detailed information about the Carioca Design Championship, download our press release. If you have any further doubts, don’t hesitate contacting us directly by e-mail. For news and updated information about the Carioca Design Championship program, please check our Facebook page.

“Estádio”, 2013, Eduardo Coimbra
“Football stadium”, 2002, Helmut Smits
“Maracana 2”, 2004, Nelson Leirner

The CDC on the CCD has been selected by the Pró-Design Call for Projects 2013, and is sponsored by the City of Rio de Janeiro — Rio World Heritage Institute and the Carioca Center for Design.

Concept and organization
João Doria and Nina Paim

Jakub Straka